Christoph Kümper
Dota Sven Sword
I’ve created this sword just for fun and to see how the Steam Workshop pipeline works. I learned a lot about the requirements for assets for games during this project. For the model I used 3ds Max and for the different texture layers Photoshop and 3d Coat.
First version without UV map
Ingame without ultimate
Ingame with ultimate
Preview ingame
Rendert version in 3ds MAX
5 - 5
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